Bimmerpost
3
/
4 Series
BMW Garage BMW Meets Register Today's Posts
Technical Topics DIYs and Coding Discussions G20 EU spec Welcome Light

Post Reply
 
Thread Tools Search this Thread
      03-06-2024, 11:46 AM   #67
MichaelNRW
B58 Power
MichaelNRW's Avatar
492
Rep
628
Posts

Drives: 05/2022 M340i xDrive Touring
Join Date: Feb 2018
Location: Germany

iTrader: (0)

Garage List
Quote:
Originally Posted by Calvindubois View Post
Here you go!
Is your car stock or do you´ve something coded?
Just that i can be aware of certain things when comparing.
__________________
05/2022: BMW G21 ///M340i xDrive Touring - Individual Verde Ermes
Appreciate 0
      03-06-2024, 11:49 AM   #68
Calvindubois
Private First Class
Calvindubois's Avatar
United_States
42
Rep
104
Posts

Drives: 2023 BMW 330e LCI M - Sport
Join Date: Jul 2023
Location: Magnolia, Texas

iTrader: (0)

Garage List
[QUOTE=MichaelNRW;30962837]Is your car stock or do you´ve something coded?
Just that i can be aware of certain things when comparing.

I have a few things coded in, anti-dazzle, cornering lights set to higher speed, I have the welcome animation currently, but it doesn’t do side to side, just the inside outside sweep, some custom ambient colors.


*Do the DRLS in the EU turn off completely when the blinker is on? In US they do, unsure if this can be changed as well.
Appreciate 0
      03-06-2024, 11:54 AM   #69
MichaelNRW
B58 Power
MichaelNRW's Avatar
492
Rep
628
Posts

Drives: 05/2022 M340i xDrive Touring
Join Date: Feb 2018
Location: Germany

iTrader: (0)

Garage List
Quote:
Originally Posted by Calvindubois View Post
*Do the DRLS in the EU turn off completely when the blinker is on? In US they do, unsure if this can be changed as well.
Yes, the inner DRL is turned off when blinking while DRLs are on.
But it stays on when the low beam is on.
__________________
05/2022: BMW G21 ///M340i xDrive Touring - Individual Verde Ermes
Appreciate 1
      03-06-2024, 11:56 AM   #70
Calvindubois
Private First Class
Calvindubois's Avatar
United_States
42
Rep
104
Posts

Drives: 2023 BMW 330e LCI M - Sport
Join Date: Jul 2023
Location: Magnolia, Texas

iTrader: (0)

Garage List
Quote:
Originally Posted by MichaelNRW View Post
Yes, the inner DRL is turned off when blinking while DRLs are on.
But it stays on when the low beam is on.
Ahh, same here. Which I could change that, looks so much better with the headlight on, I also wish I could increase the drl brightness slightly with low beams on. Nothing to bright to scatter light, but enough to not look so dim.
Appreciate 0
      03-08-2024, 10:05 AM   #71
Calvindubois
Private First Class
Calvindubois's Avatar
United_States
42
Rep
104
Posts

Drives: 2023 BMW 330e LCI M - Sport
Join Date: Jul 2023
Location: Magnolia, Texas

iTrader: (0)

Garage List
Quote:
Originally Posted by MichaelNRW View Post
Is your car stock or do you´ve something coded?
Just that i can be aware of certain things when comparing.
Any luck chief?
Appreciate 0
      03-19-2024, 01:31 PM   #72
Calvindubois
Private First Class
Calvindubois's Avatar
United_States
42
Rep
104
Posts

Drives: 2023 BMW 330e LCI M - Sport
Join Date: Jul 2023
Location: Magnolia, Texas

iTrader: (0)

Garage List
Quote:
Originally Posted by MichaelNRW View Post
Yes, the inner DRL is turned off when blinking while DRLs are on.
But it stays on when the low beam is on.
Looking forward to a possible solution to this wake up animation.
Appreciate 0
      03-19-2024, 04:17 PM   #73
mrpingu
Lieutenant
181
Rep
593
Posts

Drives: 2018 F48 X1 xDrive 18D
Join Date: Nov 2022
Location: Norway

iTrader: (0)

Garage List
Quote:
Originally Posted by Hyperion42 View Post
Found myself some more free time to take another look at this, taking the BimmerUtility Staging1 preset values and your videos.

Starting with Wert_18, as it is dead simple. This one does not have any animations. Unlocking instantly turns on the low beams, and it switches them off after about 20 seconds.

Data looks like this:
Code:
Raw: 01 00 01 01 00

Section 01:
Definition 01: 0x01 0x00
Maybe this means "play animation 0x01 for 0x00 time units", or more plausible "fade to state 0x01 in 0x00 time units". There is not enough data in there to index any kind of light source.

Then, take a look at Wert_01. It is more complicated then Wert_18 for sure, but looks somewhat identical to Wert_18 in its effect. Unlocking instantly turns on the low beams, locking turns them off.

Code:
Raw: 01 00 01 02 0A 04 01 01 9B 00

Section 01:
Definition 01: 0x02 0x0A

Section 04: (Why 04? Where is 02 and 03?)
Definition 01: 0x9B 0x00
When applying the same reasoning as above, this means: "fade to state 0x02 in 0x0A time units". 0x0A is 10 decimal, and it definitely is not a 10 second animation. No animation is actually visible at all, either because 10 time units is too small (doubtful) or my interpretation of the data is wrong.


Moving on to Wert_3, where I actually started to count the frames. The video has 30 frames/second, thus 1 frame is about 33 ms.
Code:
40 frames / 1320 ms: No light visible
3 frames / 99 ms: animation to low DLR, inner tube only
3 frames / 99 ms: animation to full DLR or even lowbeam(?), all tubes
7 frames / 231 ms: animation to medium DLR, all tubes
170 frames / 5610 ms: stays the same
3 frames / 99 ms: animation to low DLR, all butes
1 frame / 33 ms: animation to medium DLR, all tubes
at least 80 frames, but cuts off: stays the same
This one also does not have any locking animation.

Taking a look at the data:
Code:
Raw: 01 00 0C 23 00 32 00 0A 64 32 64 32 64 32 64 32 64 32 64 32 64 32 64 32 64 05 00

Section 01:
Definition 01: 0x23 0x00
Definition 02: 0x32 0x00
Definition 03: 0x0A 0x64
Definition 04: 0x32 0x64
Definition 05: 0x32 0x64
Definition 06: 0x32 0x64
Definition 07: 0x32 0x64
Definition 08: 0x32 0x64
Definition 09: 0x32 0x64
Definition 10: 0x32 0x64
Definition 11: 0x32 0x64
Definition 12: 0x05 0x00
But I am stumped. I don't believe anymore that the animations are part of the Staging 1 data, but instead are an index and offset to where ever the animations are defined. Maybe not even in coding. I just can't make sense of the Staging 1 data right now.

If we say that for the first two definitions of section 1, we see 0x23 and 0x32 and use that as a time unit where no animation is visible, this would be 85 decimal time units. 1320 ms divided by 85 is about 16-ish, which is close to the magic number of 16.7ms meaning the animation would run with 60 fps. But, again, doubtful...

As a final one, Wert_02 has a very similar data to Wert_03 and looks kind of similar, but has more sections:
Code:
Raw: 01 00 0C 23 00 32 00 0A 64 32 64 32 64 32 64 32 64 32 64 32 64 32 64 32 64 05 00 02 00 04 01 05 2B 0A 2B 14 2B 1E 03 00 03 2B 14 2B 0A 2C 00

Section 01:
IDENTICAL TO Wert_03, see above

Section 02:
Definition 01: 0x01 0x05
Definition 02: 0x2B 0x0A
Definition 03: 0x2B 0x14
Definition 03: 0x2B 0x1E

Section 03:
Definition 01: 0x2B 0x14
Definition 02: 0x2B 0x0A
Definition 03: 0x2C 0x00
Just in case anyone wants to frame count Wert_02...
Would it help anything if there would be 17 Lamp modules? Like I posted:
https://g20.bimmerpost.com/forums/sh...0#post31000460
__________________
Retrofits done: 2TB, 235, 313, 430, 459, 508, 5DP 322
Appreciate 0
      03-22-2024, 05:20 PM   #74
k4m450
New Member
0
Rep
6
Posts

Drives: F30
Join Date: Sep 2020
Location: Poland

iTrader: (0)

Guys your work is awesome, maybe someone can help me i want this welcome light. Do you know how i can code this?

Appreciate 0
      03-29-2024, 04:15 PM   #75
alep85
First Lieutenant
179
Rep
300
Posts

Drives: 2011 335i, 2023 M340i xDrive
Join Date: Oct 2011
Location: United States

iTrader: (1)

Quote:
Originally Posted by k4m450 View Post
Guys your work is awesome, maybe someone can help me i want this welcome light. Do you know how i can code this?

Check the posts above, requires some coding knowledge but we've gotten close. MichaelNRW is comparing some settings to see why the delay isn't happening from left to right sweep in non-EU spec cars.
Appreciate 0
      04-14-2024, 04:03 PM   #76
alep85
First Lieutenant
179
Rep
300
Posts

Drives: 2011 335i, 2023 M340i xDrive
Join Date: Oct 2011
Location: United States

iTrader: (1)

MichaelNRW have you been able to find any differences to explain why the US cars don’t sweep left to right?

Appreciate all you’ve done thus far to progress this!
Appreciate 0
Post Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:29 AM.




g20
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
1Addicts.com, BIMMERPOST.com, E90Post.com, F30Post.com, M3Post.com, ZPost.com, 5Post.com, 6Post.com, 7Post.com, XBimmers.com logo and trademark are properties of BIMMERPOST