11-12-2019, 05:06 PM | #24 |
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I play Pcars2 because the multiplayer is so much better than AC.
My GTX 1080 runs Pcars2 on the Rift well. Not going to get this gen's VR headsets. Going to wait to see where it goes.
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11-12-2019, 09:04 PM | #25 | |
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11-13-2019, 12:35 AM | #26 |
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I ordered the HP Reverb. The Valve Index was out of stock and the HP is on sale for $550. Can't wait to play some of these games in VR! Thanks for all the help!
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11-13-2019, 04:15 AM | #27 | |
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It would actually be better if you could vary the refresh rate to match your comfort level, and for example lower it to 80Hz, so you can free up about 10% performance and put that into supersampling so you can get crisper image. The biggest problem is the resolution and so called Screen Door Effect, where everything is really blurry, and you see lines between pixels on the screen (you're looking at it through a magnifying lens inside the HMD). So, resolution (both screen pixel density and internally rendered image) is a lot more important than higher refresh rate. I really recommend the Reverb for you to start with. It's relatively cheap and much less hassle to use than something like Index, which requires permanent sensors around your room for tracking. Reverb has inside out tracking, you just put it on press a button to center and that's it. It's not a big investment and if you decide VR is for you, it's good enough for next couple of years until the technology improves. |
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11-13-2019, 05:50 AM | #29 |
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That can happen for few reasons. You could be super sensitive to motion sickness and will never be comfortable with VR. For some it may take some time to get used to. I was uncomfortable with it for maybe first 15min when I tried it first time, but later on I could spend hours in it. Your set up could be the problem. If the frame rate drops, or tracking isn't accurate and there's disconnect between what's on the screen and your head movements, you will get sick.
It's really important to to maintain high and steady frame rate with VR. Even if you're averaging 90fps but have frequent frame drops you will suffer. There is some mitigation like asynchronous spacewarp in oculus which helps to fill in gaps, but that's last resort and can still make you uncomfortable. That's one of the reasons why VR is so demanding on hardware. You not only need enough GPU power to run it, but it needs some headroom to allow for dips in frame rate. |
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11-15-2019, 05:56 PM | #30 | |
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I've got iRacing kind of working, but AC will not work at all in Steam. PC2 looks like it's the only racing game that supports the Reverb? |
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11-16-2019, 04:58 AM | #31 | |
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PC2 is easiest, it has overall best VR support. Everything should work right away. AC wasn't built with VR in mind, so the menus aren't in VR. But as long as you pick VR as your display output, the game will switch to HMD as soon as the track loads. You may have to use your mouse to adjust setting and start the race, but after that it all works well. ACC behaves like PC2, you can launch it as a SteamVR game and it works in menus. Dirt Rally supports VR as well. |
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11-16-2019, 07:38 AM | #32 | |
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Thanks for all the help! |
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11-16-2019, 08:48 AM | #33 | |
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and tweak supersampling in steamvr to match your GPU's performance. Set it as high as you can as long as you maintain 90fps. You can go over Reverb's native resolution in AC if you have a powerful GPU like 2080Ti. It will give you really crisp image. |
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11-16-2019, 09:03 AM | #34 | |
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11-16-2019, 09:26 AM | #35 | |
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AC is quite old and has low requirements, but your PC won't cope with ACC in VR. Even PCars2 won't run very well unless you bring the resolution down. SteamVR automatically sets resolution level based on your hardware (unless you override it), so you might be running it at lower resolution thinking everything is fine, but you're not taking full advantage of Reverb's high res display. Of course, if you're happy with the results, or only play AC, there's no need to spend more money. |
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11-16-2019, 11:16 AM | #36 | |
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Have you tried this .dll file? https://github.com/ValveSoftware/openvr |
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11-16-2019, 01:52 PM | #37 | |
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That's a good resolution if it runs well. I was running it at over 6000x3000 on 2080Ti. |
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11-16-2019, 03:40 PM | #39 | |
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11-16-2019, 03:46 PM | #40 | |
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I don't have a joystick, but the flight sims look pretty cool. Any recommendations on an affordable option? |
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11-16-2019, 03:58 PM | #41 | |
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I had trouble with iRacing as well until I got a Static IP from my internet provider and that cleaned up my issues. Link to a thread I just made about Flight Sim. https://f80.bimmerpost.com/forums/sh....php?t=1670059 |
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11-16-2019, 04:05 PM | #42 | |
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In AC I think it's ctrl+space. There's also an option of doing that through SteamVR hud, when you go into settings. It varies from game to game. |
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11-16-2019, 04:44 PM | #43 | |
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I am going to try a system restore point. |
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11-16-2019, 05:18 PM | #44 |
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Resetting should work, but you need to do it every time you start the game. Easiest way to verify it is with pcars2, where you can just bind it to a wheel button, it also has an option to auto center when the race starts.
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