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      07-21-2020, 06:51 AM   #155
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Quote:
Originally Posted by jaimeen77 View Post
360A value start with 01,1A.... end with FF,FF

you can find 90E090, inside it
I have change all the 3 x 90E090 to 3 x FF0000,
But white color doesn't change to red but instead all the white color has no light that including all the color with white contour but all the other color are normal.
Do u know any other setting need to be done or what wrong with it?
Any solution or suggestion to my problems.
Thank u so much n appreciate your help
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      07-21-2020, 11:37 AM   #156
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Originally Posted by dwlc1983 View Post
The colors look great and thanks again for the write-up.

Question:
Has anyone else noticed that following the coding, the map lights don't automatically turn on? The are off (though the rest of the ambient lighting is on) when I start the car. They only come on after I go and change the colors back and forth...

Any solution?
Just noticed this same issue with mine too when driving home from work in the daylight today, after coding it late last night in the dark. Wondering if this is anything to do with daytime / night-time light levels. Will investigate later when it gets dark again. Only the map lights seemed to be affected and were off all the way home. They would only come on after changing colour settings back & forth as you did in I drive.
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      07-21-2020, 02:56 PM   #157
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Originally Posted by andy5468 View Post
Just noticed this same issue with mine too when driving home from work in the daylight today, after coding it late last night in the dark. Wondering if this is anything to do with daytime / night-time light levels. Will investigate later when it gets dark again. Only the map lights seemed to be affected and were off all the way home. They would only come on after changing colour settings back & forth as you did in I drive.
So, after further investigation, this only appears to happen when I have the bronze and white option selected before powering down the car (now coded as red map lights, bins, handles and footwell with blue strips), the map lights only do not illuminate when I power up the car without switching the colour options back & forth in I drive. If I preselect the green and white before powering down car (now coded to blue map lights, bins, handles and footwell with red strips) the map lights come on fine when I power up the car.
Anyone else finding this?
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      07-21-2020, 03:48 PM   #158
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Quote:
Originally Posted by img76 View Post
I have change all the 3 x 90E090 to 3 x FF0000,
But white color doesn't change to red but instead all the white color has no light that including all the color with white contour but all the other color are normal.
Do u know any other setting need to be done or what wrong with it?
Any solution or suggestion to my problems.
Thank u so much n appreciate your help
I guess... there are some mistake or lower firmware version.(confirm versions are higher version of 11.2019.xx because i found this code with that version)

at 360A

byte 00 : 00
byte 01 : 1A
byte 02 : 01
byte 03 : 00
byte 04 : 00
byte 05 : FF
byte 06 : FF
byte 07 : 02
byte 08 : 00
byte 09 : 00
byte 10 : FF
byte 11 : 00
byte 12 : 03
byte 13 : 00
byte 14 : 00
byte 15 : FF
byte 16 : FF

have you done like this?
this codes are white to red.
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      07-21-2020, 09:31 PM   #159
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Quote:
Originally Posted by andy5468 View Post
So, after further investigation, this only appears to happen when I have the bronze and white option selected before powering down the car (now coded as red map lights, bins, handles and footwell with blue strips), the map lights only do not illuminate when I power up the car without switching the colour options back & forth in I drive. If I preselect the green and white before powering down car (now coded to blue map lights, bins, handles and footwell with red strips) the map lights come on fine when I power up the car.
Anyone else finding this?
By map lights, I'm assuming you guys are talking about the two small spot lights next to the dome lights? I just realised that I've chosen the green white option in my car and not the bronze white option. I'll recheck with the bronze white option tomorrow and see if I have the same issue as you all. With the green white option, it works fine in my car. I'll default to the bronze white tomorrow and see if it works there as well.
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      07-22-2020, 12:41 AM   #160
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Quote:
Originally Posted by VipinLJ View Post
By map lights, I'm assuming you guys are talking about the two small spot lights next to the dome lights? I just realised that I've chosen the green white option in my car and not the bronze white option. I'll recheck with the bronze white option tomorrow and see if I have the same issue as you all. With the green white option, it works fine in my car. I'll default to the bronze white tomorrow and see if it works there as well.
Yes, sorry I mean the little coloured overhead small lights rather than the big white overhead lights. The issue has only appeared with the newly coded Bronze/White option selected and has not occurred with the Green/White selected.

Coded exactly as your instructions on 11/2019.70 version. Everything else works great as you describe apart from this little niggle with the overheads.
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      07-22-2020, 01:35 AM   #161
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Quote:
Originally Posted by andy5468 View Post
Yes, sorry I mean the little coloured overhead small lights rather than the big white overhead lights. The issue has only appeared with the newly coded Bronze/White option selected and has not occurred with the Green/White selected.

Coded exactly as your instructions on 11/2019.70 version. Everything else works great as you describe apart from this little niggle with the overheads.
I’ll use the bronze white option tomorrow and see if my car behaves the same. If it does, I wonder why it is.
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      07-22-2020, 02:55 AM   #162
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Quote:
Originally Posted by VipinLJ View Post
I’ll use the bronze white option tomorrow and see if my car behaves the same. If it does, I wonder why it is.
Just to add, I also noticed this morning that when unticking the ambient light box in I drive and then ticking the box to turn ambient lighting back on. The overhead spots only will not come back on unless I first toggle through the colors. Again this only occurs when Bronze/White are selected.
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Last edited by andy5468; 07-22-2020 at 04:40 AM..
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      07-23-2020, 02:13 AM   #163
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Yup. My car has the same issue too. I was running the green white option, which was why my map lights worked. When I switched it to bronze white, the map lights went red. But turned the car off, parked for a while and when I started my car again, the map lights were off. I went to bronze and it turned back on. I wonder what the issue is!
I’m thinking of swapping the values of green white and bronze white in 360D to see if the issue persists.
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      07-23-2020, 09:34 AM   #164
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Quote:
Originally Posted by VipinLJ View Post
Yup. My car has the same issue too. I was running the green white option, which was why my map lights worked. When I switched it to bronze white, the map lights went red. But turned the car off, parked for a while and when I started my car again, the map lights were off. I went to bronze and it turned back on. I wonder what the issue is!
I’m thinking of swapping the values of green white and bronze white in 360D to see if the issue persists.
Thanks for confirming. Let me know how you get on. At least I know it is not just me. Small issue, but be good to resolve if possible.
Other than that, very happy with the new colour schemes. My new "bronze & white" setting is actually my favourite.
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      07-29-2020, 05:15 PM   #165
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I swapped the values for bronze and green in 360D. Same issue. When I choose the green option, the map lights don't light up in red. But when I default to bronze and leave the car and get back in, the map lights turn on automatically (blue map light). I wonder why it doesn't like starting up with a red map light.
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      07-30-2020, 07:29 PM   #166
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Quote:
Originally Posted by VipinLJ View Post
I swapped the values for bronze and green in 360D. Same issue. When I choose the green option, the map lights don't light up in red. But when I default to bronze and leave the car and get back in, the map lights turn on automatically (blue map light). I wonder why it doesn't like starting up with a red map light.
Wonder if this only happens with bronze, if so then fuck it we just change a different color instead of the bronze color
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      07-30-2020, 11:25 PM   #167
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Quote:
Originally Posted by IndotagSwizz View Post
Wonder if this only happens with bronze, if so then fuck it we just change a different color instead of the bronze color
Good idea. I’ll try and check that out tomorrow and see what happens.
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      08-02-2020, 03:20 AM   #168
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Originally Posted by VipinLJ View Post
Good idea. I’ll try and check that out tomorrow and see what happens.
Any luck?
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      08-02-2020, 09:11 PM   #169
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Quote:
Originally Posted by andy5468 View Post
Any luck?
I'm sorry. I haven't tried it out yet since I was busy with my daughters baptism and other stuff. I'll try it out tomorrow and post when I find out
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      08-03-2020, 02:52 PM   #170
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I tried it out today. Changing another color instead of bronze resulted in the same problem for me. When I first get into the car, the map lights are off but changing to any other color (including lilac which I changed to red to test) and back resulted in the map lights turning on. So it was a no go.

Instead, I thought I'd try something else. FF0000 is basically the reddest red you can code. I thought maybe the map lights didn't like turning on at the purest red for some reason. So I reduced the redness down a notch by coding in FE0A0A (which isn't the reddest red but has a very slight pinkish hue to it). And that seems to work for now. Turned the car off, walked away, let it lock and go to sleep, and 10 minutes later, came back to the car and opened the door and the map spot lights were on too. While I can notice the slight pinkish hue when I look at the LEDs directly, it isn't enough to bother me that it isn't pure red. Photo of my interior with the new red below.
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      08-03-2020, 04:42 PM   #171
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Quote:
Originally Posted by VipinLJ View Post
I tried it out today. Changing another color instead of bronze resulted in the same problem for me. When I first get into the car, the map lights are off but changing to any other color (including lilac which I changed to red to test) and back resulted in the map lights turning on. So it was a no go.

Instead, I thought I'd try something else. FF0000 is basically the reddest red you can code. I thought maybe the map lights didn't like turning on at the purest red for some reason. So I reduced the redness down a notch by coding in FE0A0A (which isn't the reddest red but has a very slight pinkish hue to it). And that seems to work for now. Turned the car off, walked away, let it lock and go to sleep, and 10 minutes later, came back to the car and opened the door and the map spot lights were on too. While I can notice the slight pinkish hue when I look at the LEDs directly, it isn't enough to bother me that it isn't pure red. Photo of my interior with the new red below.
Nice work. The red still looks good to me. I will switch this over in mine when I get a chance this week.

Do I need to swap out all the FF0000 coding I previously used in your instructions. I will be using your previous guide and plan to switch all FF0000 changes I made to the new FE0A0A unless there is a specific byte number for the map lights that I only need change?

Last edited by andy5468; 08-03-2020 at 04:48 PM..
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      08-03-2020, 04:59 PM   #172
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Quote:
Originally Posted by andy5468 View Post
Nice work. The red still looks good to me. I will switch this over in mine when I get a chance this week.

Do I need to swap out all the FF0000 coding I previously used in your instructions. I will be using your previous guide and plan to switch all FF0000 changes I made to the new FE0A0A unless there is a specific byte number for the map lights that I only need change?
I changed all three sets (9 bytes) to FE0A0A. No more FF0000 for me.
Byte 18 - FE
Byte 19 - 0A
Byte 20 - 0A
Byte 23 - FE
Byte 24 - 0A
Byte 25 - 0A
Byte 28 - FE
Byte 29 - 0A
Byte 30 - 0A

It definitely works now. I just checked like a minute ago. Walked towards the car with the key in my pocket. Car unlocked itself (comfort access). I didn't even open the door and looked inside. The map spot lights are on now (used to be off before).

PS - Just reread your post. I wonder if there's a specific set of bytes just for the map light. I'll do some digging and see if there is. If so, I'll change just that to FE0A0A and the rest back to FF0000.
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      08-04-2020, 03:05 AM   #173
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If that's the case is it then going to be possible to code the individual bits! I.e door pockets one colour, handles another etc
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      08-04-2020, 09:12 AM   #174
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If that's the case is it then going to be possible to code the individual bits! I.e door pockets one colour, handles another etc
360A has three sets of bytes for a color and 360D has two sets to swap for the door handles/pockets/footwell and the dash/door strips. So I don’t think we’ll be able to separate the door handles and pockets since it belongs to the same “set” (door handles, pockets and footwell are probably one set).
I’m guessing the three sets of bytes in 360A probably belong to spot lights, door pockets/handles/footwell and door/dash strips?
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      08-04-2020, 05:12 PM   #175
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I had some free time today to try and "decode" the three sets of hex values under 360A.

In my car, bronze has been changed to red. Bronze and white is red map spotlights/door handle & pocket lights/footwell lights and blue dash/door strips. Now the issue we had was, when the ambient light is set to the bronze white (red blue) option on the idrive, the map lights wouldn't turn on until we switched it to another color and back again. The work-around I found was to reduce the intensity of the red by a notch so that the map lights turn on as well. While it wasn't very obvious, there was a slight pinkish hue to the red and it was bothering me a wee bit (though it didn’t bother me initially). I wanted it to be pure red.
andy5468 and Joedeejay gave me an idea. Since coding became significantly faster with a wired enet cable and USB c adapter (I wouldn't have done it if I was using obdlink), I thought I'd try and decode the values. I decided to replace bytes 18,19,20, 23,24,25, 28,29,30 individually with 90,E0,90 to see which lights turned white and which stayed red.

My findings:

1. Bytes 18,19,20 - door handle and door pocket lights
2. Bytes 23,24,25 - Footwell lights
3. Bytes 28,29,30 - Map lights front and rear (small spot lights next to the dome lights)

So I replaced bytes 18,19,20 and 23,24,25 with FF,00,00 and left bytes 28,29,30 as is (FE,0A,0A). Result is pure red lights in easily visible areas (door handles, pockets, footwell) and a map light that always turns on (though with a slight pinkish hue noticeable only to me and not the others in the car since they aren't crazy like me).
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Last edited by VipinLJ; 08-05-2020 at 09:43 AM..
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      08-05-2020, 09:17 AM   #176
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Well I've run into an issue. When I go into expert mode on bimmercode and into 360A / 360D there is nothing in there. Blank page "No results".
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