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11-11-2019, 10:05 AM | #23 |
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11-11-2019, 11:32 AM | #25 |
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But as its release isn't for another year, by then, and the few years it will need to cope at 4k; meh.
While I have no doubt it will look great, relative to what we have now, this is the one thing that I've hated with the last few generations of consoles; they start their life with old HW. There's zero reason now it can't have something better by release, up to a point to cope with manufacturing, etc. With the architecture being what it is today, I would love to see a modular approach to it. I think they're all missing a trick by not doing it that way. |
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11-11-2019, 11:40 AM | #26 |
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For those that have been playing the new Call of Duty Modern Warfare, there is a little Easter egg on the London map regarding a "Activision’s" console that happens to line up with the PS5 timeline.
https://www.dexerto.com/call-of-duty...e-date-1206042 ![]() |
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11-11-2019, 12:25 PM | #27 |
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11-11-2019, 12:44 PM | #28 |
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We get it, “PC MASTERRACE!” 🙄 people miss the idea that we play console because of the slim form factor, convenience with minimal power usage, and the console exclusive titles. Sure, I can build a budget PC and use a console controller to play games on it. But I would also need to spend the time to configure the settings of each and every game I play so that it doesn’t run like shit on the budget graphics cards. Not to mention the convenience of just grabbing my controller, hitting the Ps button and the console, TV Soundbar all turn on at once. Using a PC I’d still have to turn on everything myself (call me lazy). Consoles have always brought one thing PC can’t and that’s Convenience. Try packing your PC into a pelican carry case to use as your personal item on an airplane.
All of this doesn’t mean that consoles couldn’t have a modular design to them for APU, CPU/GPU, Storage (expansion even, add a second PCIe slot for NVMe SSDs!), and RAM. I believe it hasn’t been implemented with consoles because it’d kill sales during the midlife refresh that they typically do. However, they could offset this by offering extended warranties (I don’t buy them knowing the console will be refreshed in 3-4 years anyways), and even HW upgrade services or proprietary HW for those upgrades. We all know services make the most money, not the hardware. There’s a reason major companies are going to subscription based services, branching into new markets (PSVue) and offer other streaming services. Last edited by Joe240; 11-11-2019 at 12:50 PM.. |
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11-11-2019, 02:19 PM | #29 | |
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Hahaha, I've been a console only gamer for about 15 years now. So chill out with the assumptions ![]() ![]() ![]() The other problem of the option of adding/changing hardware is that you need to supply the room in the console to do so in a idiot proof way. Which means bigger consoles. Wait, wasn't that what we didn't want? ![]() Since there's only one main platform for a console game development is relatively easy. All games are made to run on the specs of that console. So adding extra RAM might have benefits but most cases probably not. Better CPU/GPU? Same story. More storage? Just change the internal drive (PlayStation) or attach a USB drive. Yes they do have a LCI version of consoles now a days. But that's just a minor change compared to a fully interchangeable platform. And last but not least, how much do you think it would cost extra to develop the upgrade hardware? It will have to be as small as possible, so no standard PC stuff but console specific. How many people will want to upgrade? 1 in 10, 1 in 10,000? Would you be willing to pay 300,- or so for a video upgrade on a console that will play all they games no matter what? Or would you expect the games to become hardware specific, which would force your friends or to upgrade or you to play without them? This all is why I play console. You want to play, you turn it on and play. No hassle, no fuzz, just play. (If you've got all the updates that is ![]() ![]() |
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11-11-2019, 06:26 PM | #30 |
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They already design games specific for upgraded consoles though. Look at the games that will play on the OG PS4, but if you’re playing on a PS4Pro the graphics are switched to high gear and look even better? Developers already design the games to work on better hardware for the consoles. Even if the game wasn’t made during the age of the newer console (GTA5 for example), a simple patch fixes that and the new graphics are there for the new console. This is what plenty of games have done since live updates and online platforms have become a hit.
Regarding price of upgrades, it has to be reasonable (obviously) but the OG consoles started at $400? $500? Back in 2011, while the PS4P came out at $400-500 as well. That’s $1k in 9 years (console life cycle) with a basic 1 year MFW warranty each. Add $100-300 for increased warranty coverage each. If they released a modular console at $350 (think ryzen 3 with 1650 graphics) base with a maxed version at $600 (think ryzen 7 with 2070 graphics) then in 4 years offer CPU/GPU upgrades at $100-300. The hardware upgrades would be able to utilize the same socket types (AM4 I believe now) so a whole new board and enclosure wouldn’t need to be R&D and manufactured which would save the company money, while they’d still make roughly the same profit off customers just from the hardware, but would generate more profit from the services offered. Sony and Microsoft already spend the R&D on the upgrades CPU/GPU for the console refreshes so they aren’t really spending any extra to generate new hardware for the modular design since it was going to be done anyways. |
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11-13-2019, 11:10 AM | #31 |
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new call of duty is out?
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11-13-2019, 02:05 PM | #32 |
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11-13-2019, 10:34 PM | #34 |
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11-14-2019, 08:13 AM | #35 |
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